Here, ancient woods lie burnt by the unstoppable energy of Prime. The Dokht Imperium and the Keepers of Adornia are gradually returning to this area, refining mutilated land and constantly fighting in border skirmishes.
Borderlands is a PvP map with two fortified bases, Dokht and Adornian, in the opposing corners. They are connected by three lanes going through the woods full of monsters. Five heroes from each side fight to proclaim the lost woods and their homeland by destroying enemy towers, buildings, and the main base.
Areas between the main lanes (roads) are simple labyrinths where the Touched live. You can kill them and get additional experience if you want. Besides, the labyrinths are perfect for different tactical maneuvers. For example, you can perform an unexpected attack from there or make a quick escape.
In the beginning of each battle session, all of the map area is covered by a so called fog of war or a shroud that prevents rival parties from seeing each other's actions. When one of the parties raises a flag and transforms the surrounding lands into Native Land, the fog of war is removed and both allies and foes are revealed on this territory.
The battle takes place on the Borderlands map, but in this mode Native Land boosts heroes’ stats tremendously, and a flag raised in time can change the outcome of a battle. This mode is a variation of the classic Borderlands mode, only here the effect of the terrain type is significantly increased. Heroes on Native Land get the following bonuses:
- Speed increased by 5;
- Talent cooldown time decreased by 40%;
- Health and Energy Regeneration increased by 100%;
- Basic Strength or Intellect (whichever is higher) increased by 30%;
- Incoming damage decreased by 25%.
This is a 4v4 map with a huge amount of different Touched monsters, both neutral and hostile. The main goal of each team is to reach the center of the map and slay the Dragon, the monster shielded by a protective barrier upholded by the Dragon's minions.
After the Dragon has been killed, it leaves a unique item—the Egg. All players can see it through the fog of war. The goal is to use the acquired artifact to destroy the enemy’s Prime Refinery: Dokht Prime Concentrator or Adornian Prime Converter. Depending on which faction captured the Egg, a unique creature appears: Adornian Guardian or Dokht Colossus. It takes the Egg and starts to move slowly towards a hostile Prime refinery taking the shortest path.
The spawn Egg transporter has the following abilities:
- Each ally at a medium distance from the Colossus/Guardian increases its defense by 30%, but only up to 90%.
- Killing the transporter gives each teammate 500 Prime points. This dramatically affects the levelling of the heroes after the Dragon has been slain.
- Killing the transporter brings the Egg back to the Dragon’s lair.
- The transporter has no Health Regeneration and cannot be healed.
- When the transporter reaches the enemy’s Prime Refinery, it starts to put the Egg on it. If he succeeds, the structure suffers immense damage and the transporter also dies.
- The Colossus/Guardian can raise the bridge if it was lowered earlier.
The battle in the Outpost mode takes 3 players from each side. Heroes fight on a single road guarded by towers from each side. The goal is the same as in the Borderlands mode—to destroy the enemy base. Unique siege machines help to do it. The gameplay on this map is very dynamic since the map is rather small and the development rate of heroes is increased. This mode appeals to players who like fast and intensive battles with a lot of PvP.
- Initial Prime reservoir is 700 points.
- During the first 8 minutes of the session, the respawn time is 10 seconds regardless of the hero level. Later, though, it dramatically increases.
- Rapid Prime inflow: 15 points per second.
- There are no Touched on the map.
- Every hero on this map gets a special “War ground” status: killing a rival hero or a siege machine decreases the cooldown time of the heroes’ talents by 35%.
- Since battles in this mode are rather quick, heroes do not get tired much: Vigor of your heroes is reduced only by 15 points after each battle.
- The number of points you get after a battle is limited by 60.
- The mode offers unique siege units—Walker/Monstera instead of the well-known Destroyer/Flame Thrower.
Walker and Monstera:
- They are immune to any buffs from allies;
- The more the unit attacks while motionless, the more damage it deals. This effect disappears after the unit starts moving;
- Their strength increases by 50% on Native Terrain;
- Siege units are protected by a shield that blocks any damage except for pure damage and spends the creature’s Energy instead of Health;
- Each ally near a unit increases its Energy Regeneration;
- An ally’s death causes health loss to the creature regardless of the place where the hero died;
- They attack only buildings and other siege units;
- Enemies nearby decrease the unit’s Speed to 10;
- The unit’s attack range enables it to deal damage to towers without being attacked by them in response;
- An allied hero near a rival Walker/Monstera reduces its energy regeneration by 6%. However, a hero cannot simultaneously buff regeneration of the allied siege unit and debuff it for the rival one if they are near each other. In this case, hero provides a regeneration boost to the allied siege unit.
The battle takes place on the regular Borderlands map but with a little change of rules: killed enemies have a 75% change to revive as zombies if they are finished by a ranged attack, 50% chance if finished by a talent and 100% — if finished by a melee attack. Zombies are affected by the Festering effect. When the Festering is over, a zombie dies.
- Thanks to Festering, a zombie takes twice as less damage from talents;
- Zombies have higher critical hit chance than other soldiers.
The battle takes place on the Borderlands map. This game mode does not affect hero rating and experience, however normal rewards are given for it.
Challenge Mode is a wave-based survival mode that concludes with an epic boss battle. Players win talents and resources just like in the PvP modes. There are three main goals in the Challenge Mode: control the flags, defend the towers, kill the enemies. As you complete these objectives, an artifact at your base will charge up. At full capacity, the artifact will burst with a Prime Explosion, closing off one of four paths for the monsters to come from. As more paths are closed off, the Dragon will get closer. When only 1 path is left, the Dragon will not be happy!
Your base is in the center of the map, and the paths branch out from the center. Along these paths, there are flags and it’s up to you to balance capturing these flags with defending your base. To help you out, the Teleport ability has a short cooldown time so you can pop around the map. Like in the PvP mode, you can only teleport to the areas of the map that you control.
Enemies will spawn and advance along the paths toward your base. But you’re not without help. Your base is guarded by towers, and you need to keep them operating to stand a chance of surviving. New glyphs, Tower Sigils, are used repair towers on the map. You can find this glyph and several others near the flags. Glyphs in this mode are stronger and last longer than glyphs in the other modes.